Reset Clock Enable Load Mode Count
0 - - - - 0
1 ^ 1 - - Count
1 ^ 0 0 - Data
1 ^ 0 1 0 Count + 1 (binary)
1 ^ 0 1 1 Count + 1 (decade)
and this is the Verilog module declaration:
module COUNTER (input Clock, Reset, Enable, Load, Mode,
input [7:0] Data,
output reg [7:0] Count);
// module functionality
endmodule
So, how do you apply top-down design principles, a knowledge of synthesizable Verilog constructs and good coding finesse to this problem? Let's have a look...
It is important to understand that conceptually, a counter is a register with the output fed back to the input via an incrementer. Hence the Verilog code will reflect this concept. For example,
// inside a procedure
Count <= Count + 1;
The design process introduces some key Verilog coding aspects that need to be borne in mind for synthesis. The most fundamental is the use of the classic asynchronous-reset-plus-clock single-procedure style of Verilog code.
always @ (posedge Clock or negedge Reset)
begin
if (~Reset)
Count <= 0; // reset register
else
Count <= Count + 1; // increment register
end
The essence of the code structure is that the clock and reset need to be in the sensitivity list; the appropriate event on either signal will cause one of the two ‘if' branches to execute. Note that the always statement must execute only on the rising edge of the clock and the falling edge of the reset, hence we must have posedge Clock and negedge Reset as the timing control of the always statement. Now that we have defined the basic structure of the procedure, we will go on to fill in the two ‘if' branches.
The reset branch is very simple:
// inside a procedure
if (~Reset)
Count <= 0;
The clock branch needs to contain the functionality of the other four truth table entries; the code reflects the priority of those inputs directly. The enable signal has the highest priority, with nothing happening when it is high; next in priority is the load signal. Hence inside the enable block we will have,
// inside a procedure
if (~Enable)
// enable counter functionality
if (~Load)
// load data
else
// implement counting based on mode signal
For the actual increment statement (remember, Count <= Count + 1;), it is desirable to combine this functionality for either mode to ensure that only one piece of incrementer hardware is synthesised. So far, the detailed structure of the process has been derived from the truth table in a top-down design manner. Now we need to code the Verilog with a view to its implementation.
// inside a procedure
if (~Load)
// load data
else
if (lower_nibble_count != max_in_either_mode)
// increment lower nibble
else
// wrap lower nibble back to zero
if (upper_nibble_count != max_in_either_mode)
// increment upper nibble
else
// wrap upper nibble back to zero
Although we are only providing a structure for the detail of the Verilog code in the above code snippet, it is notable that the word ‘increment' appears only twice and that it applies to nibbles - the code is structured to synthesise two 4-bit incrementers. This is a subtle point - you are relying on a synthesis tool's resource sharing capabilities to optimize the Verilog unless you write the code as presented above. If your synthesis tool doesn't support resource sharing, you have to write the code as shown above!
OK, let's fill out the detail of the code structure presented so far in order to generate a model solution. This is given at the end of the section.
So, filling out the detail,
// inside a clocked procedure
if (~Mode) // 8-bit binary
Count <= Count + 1;
else // two decade counters
if (Count[3:0] == 9) // wrap lower decade
begin
Count[3:0] <= 0;
if (Count[7:4] != 9) // increment upper decade
Count[7:4] <= Count[7:4] + 1;
else // wrap upper decade
Count[7:4] <= 0;
end
else // increment lower decade
Count[3:0] <= Count[3:0] + 1;
In summary, we have applied top-down design principles to create a synthesizable Verilog architecture containing a single procedure. The detailed code implementation was produced with the pitfalls of synthesis clearly borne in mind.
The rest of this section gives a model solution:
// counter // 8 bits // synchronous, positive edge // binary/decade // asynchronous reset, active low // synchronous parallel load, active low // synchronous enable, active low // binary counter mode 0 = 8 bits // decade counter mode 1 = 2x4 bits // reset has priority over enable over load module COUNTER (input Clock, Reset, Enable, Load, Mode, input [7:0] Data, output reg [7:0] Count); always @ (posedge Clock or negedge Reset) begin if (~Reset) Count <= 0; else if (~Enable) if (~Load) Count <= Data; else if ((~Mode && (Count[3:0] != 15)) || (Mode && (Count[3:0] != 9))) Count[3:0] <= Count[3:0] + 1; else begin Count[3:0] <= 0; if (( ~Mode && (Count[7:4] != 15)) || (Mode && (Count[7:4] != 9))) Count[7:4] <= Count[7:4] + 1; else Count[7:4] <= 0; end end endmodule